Greenways Group is organizing a T20 Cricket Tournament in celebration of its 50 years of excellence in Shipping and Logistics named Greenways T20 Trophy. The Tournament is being conducted among the Shipping and Logistics fraternity for the purposes of fostering camaraderie among the industry folks.

The tournament is conducted only among Custom House Agents, Logistics Service Providers, Freight Forwarders, Shipping Lines, NVOCC, CFS and Transporters.

The Tournament kick starts on June 3, 2018 and will be played among 8 elite teams in a round robin league cum playoff format.

The playoffs will comprise of 2 Qualifiers and 1 eliminator, before the Grand Finals.

All the matches will be played only on Turf pitches at top notch grounds like Guru Nanak, Marina, India Pistons (IPL) and Murugappa.

The Grand Final is planned to be held at MAC, Chepauk under flood lights.

The matches will be scheduled on Second and Fourth Saturdays, Sundays and Govt holidays only.

The Prize Money for the Winning team will be Rs. 100,000 and a Prestigious Greeways T20 Trophy and for the Runner up Rs. 50,000 and a Greenways T20 Runner-up Cup.

There will be a cash prize of Rs. 5000 and a memento for the Man of Series adjudged by the Organizing Committee. There will also be a Man of the Match prize of Rs. 1000 and a memento for each match.

All the teams will be provided colored clothing (Tracks and Jersey) as complimentary and the players have to wear the same for all matches.

The entry for this tournament will be selected by the organizers on first come first served basis and the last date for the entry will be Apr 30, 2018.

The Entry fee for the event will be a nominal Rs. 60,000/- (Rupees Sixty Thousand Only) and must be paid in full at the time of registration.

Payment can be made either by Cheque /DD Favoring: "A.S.Shipping Agencies Pvt Ltd"

Leading Cricketers and Celebrities to preside over the inaugural and closing ceremonies.

Greenways group is committed to make this tournament an enjoyable and a memorable one.

Good Luck to All the Teams.

May the Best Team win

  1. The tournament is held under T20 format with white balls.
  2. The players shall wear the colored clothing provided to them and no player shall be allowed to play without the colored clothes provided to their respective teams.
  3. The entry fee of Rs. 60,000 paid shall under no circumstances will be refunded after Apr 30, 2018.
  4. The schedule of the matches will be worked out based on the availability of the grounds and time slots and will be intimated to the teams concerned well in advance. No team shall make any requests for any rescheduling of the matches. If for any reason any team is unable to play as per the fixtures provided/intimated to them, they would concede the match and the full points thereon.
  5. However, due to weather interventions a match can be rescheduled by the organizers and the teams will be informed of the rescheduled match.
  6. The teams are encouraged to choose a fancy name to identify their team with their respective organization.
  7. 1st & 2nd division players of TNCA and its affiliates OR other state league players are NOT allowed to play in this tournament.
  8. No Team shall include any GUEST players in their teams.
  9. Guest players would mean players who are not employed in the entities which has been granted entry to this tournament.
  10. The participating teams should submit a list of 15 players with their signatures in the application form which can be downloaded from link below duly countersigned by the one of the Partners, Director or Proprietor the Company. This is to ensure that management of the Company affirms that the players registered to play are indeed employees of their organization.
  11. Any misrepresentation with regard to the player eligibility will be viewed seriously and will result in the team being debarred from taking further part in the tournament. There will be no refund of the entry fee under any circumstances.
  12. The Participating teams in this tournament should submit their list of players along with passport size photos, signatures in the bonafide letter on the letter head of the entity supported with last 6 months office attendance and salary slips of each of the players, copy of Company ID and should be provided and the same should be attested by the company management.
  13. No change of players will be entertained after the commencement of the tournament i.e. June 3, 2018.
  14. If a team does any addition to the given list OR allows any player to play for them who are NOT in the original list, the team will be disqualified from the tournament immediately at any stage of the tournament and the entry fee stand forfeited.
  15. A team can be formed by pooling only a maximum of 2 different/ unrelated entities. This means that maximum of Two different Organizations who are NOT part of the same group can join as one team with above supported documents and all the above rules apply to the combined team as well. However, this does not apply to same group entities where 2 or more group entities can merge and form a team. For this purpose group entities would mean where the directors/partners are common.
  16. As already mentioned, this tournament is conducted for only for shipping and logistics fraternity for fostering better working relations and there is no commercial purpose for this tournament. However, at any time during the course of the tournament, if it is found that any team consist of unregistered players or violate and play against the rules, the organizing committee reserves the right to disqualify the team from the League at any stage of the tournament and the entry fee stand forfeited.
  17. The tournament will be played among 8 teams in a round robin league cum playoff format with each team playing 7 matches in the league phase with the top 4 ranked teams on the points table qualifying for the playoffs.
  18. Two points will be given to the winning team and losing team none.
  19. In the event of a tie at the end of the regular match (20 overs or reduced over match), a Super Over will decide the winner and 2 points will be awarded to the winning team.
  20. The teams on the points table will be ranked first based on their points scored. If the points are equal, then the teams would be placed based on their Net Run Rate (NRR).
  21. To calculate a team's net run rate (NRR), the average runs per over (RPO) conceded (scored against them) is deducted from the average runs per over (RPO) scored by that team.
  22. In other words, NRR is equal to Average RPO scored minus Average RPO conceded.
  23. If 2 teams tie on points and NRR, then the team which won the league match between them will be placed above.
  24. The top four teams (placed 1 to 4) qualify for playoffs which will conclude in the following manner.
    • The first and second placed teams will play Qualifier 1.
    • The third and fourth placed teams will play the Eliminator.
    • The loser of the Qualifier 1 and Winner of the Eliminator will play the Qualifier 2.
    • The Grand Final will be played between the Winner of Qualifier and 2.
  25. No team shall engage in any arguments with umpires or the organizers and if any team is found guilty of the same, such team will be disqualify from the tournament at any stage of the tournament and the entry fee shall stand forfeited.
  26. Any team/teams unwilling to continue further part in the tournament for whatever reasons, shall intimate their decision to the organizers in writing and their matches will be awarded to the opposing team. There will be no refund of entry fees under any circumstances.
  27. All teams are encouraged to play the game in the spirit of the Game and respect the Umpires and the Orgainising officials. The Umpire’s decision is Final.
  28. The League is not responsible for player’s injury during play.
  29. Rematch will not be allowed if any team does not agree to Umpires decisions and walk out during the match. The Umpires will award the match to the opposing team in such cases.
  1. The Cricket Tournament will be played on the basis of MCC laws of Cricket.
  2. The matches will generally commence 8 AM, 11 AM and 2 PM. If there is any change in the commencement time or the venue of the match, then the same will be intimated to the teams in Advance.
  3. In a match there will be 2 sessions of 1 hour & 20 minutes each with 15 minutes interval between the innings.
  4. Both the teams should give the player’s list to the Umpires 30 Minutes before the schedule or re-scheduled start of the match and no alteration in the list will be entertained after the toss.
  5. If a team fails to give the list on time, then that team will get to bat for lesser number of overs. In such cases, the overs reduced will be calculated on the basis of every 4 minutes delay accounting for 1 over reduction. Umpires decision would be final in determining such over reductions.
    Example: (i) If the Schedule start of match is at 8 AM, both team should give the list by 7.30 AM (before going for the toss). Any delay thereon, the team submitting the list late will get to bat lesser number of overs. For this purpose, every 4 minute delay would account for one over reduction.
  6. In a delayed start match where the overs are to be reduced, the overs shall be calculated at the rate of 4 minutes per over basis the total time available. The interval between the innings will be shortened by the Umpires to 10 minutes for such reduced over matches.
  7. In case of rain interruption during the match, a minimum 7 overs of the team batting second should have been completed to conclude a result. The result in such cases would be based on Net Run Rate (NRR). The team with better NRR will be awarded the win and the two points.
  8. In the event of match being washed out due to rain before completion of 7 overs of the second session or without a ball bowled due to overnight rain, then a rematch will be given basis available Schedule. The teams not consenting (agreeing) to play as per revised Schedule shall forfeit the match and the points.
  9. The fielding team has to start its 20th over of the innings within 75 minutes of the start of the First over. If it fails to do so, additional six runs will be added to the batting team's score for every over bowled after the 75 minute-mark. However, if the umpire believes that the batting team is wasting time that has resulted in the non-completion of overs within 75 minutes, they may add more time to the 75min slot. Umpires decision will be Final.
  10. A Bowler will be allowed to bowl a Maximum of 4 overs in 20 overs match (one fifth of the total number of overs).
  11. In cases, where the overs are reduced for the match, the maximum overs per bowler will be decided by the Umpires and conveyed to the Captains of both sides.
  12. A bowler will be allowed to bowl one short pitched ball per over. The Umpire will declare a no ball, if and when the bowler delivers a second short pitched ball of the over.
  13. If the umpires find that there is a mistake in scoring, they have every right to call the team for resumption of play until a result is achieved. In case a team refuses to continue the game, they deemed to have conceded the match and the umpires will award the match and the two points to the opposing team.
  1. In the 20 over games, the first six overs of will be known as Power Play (PP). At the instant of delivery, there cannot be more than two fielders outside the inner circle (30 yard) during the Power Play overs and for the remaining overs, a minimum 4 fielders should be inside the inner circle (Excluding Wicket keeper & Bowler).
  2. The Power play overs will be proportionately reduced in the event of a truncated match (reduced over match). The reduced overs will be as follows.
    Total Overs PP Overs
    7-8 2
    7-8 2
    9-11 3
    12-14 4
    15-18 5
    19-20 6
  3. At the instant of delivery, there can be a maximum of five fielders outside the inner circle (30 yard), after the end of Power play overs.
  4. At the instant of delivery, there cannot be more than five fielders on the leg side. The ‘fielder’ referred above exclude the bowler and the wicket keeper.
  5. If an innings is interrupted during an over and if on the resumption of play, due to the reduced number of overs of the batting team, the required number of Fielding Restriction Overs have already been bowled, the remaining deliveries in the over to be completed shall not be subject to the fielding restrictions.
  6. If the fielding team does not adhere to the above restrictions when the ball comes in to play, the Umpires shall call a No Ball.

No Ball, Free Hit & Penalty

  1. If a bowler delivers an Overstepping No Ball as adjudged by the Umpire, the batting team gets one run for the ball and the next delivery would be a free hit. In other words, in the next ball, the batsmen can only be dismissed through a run out.
  2. Field changes are not permitted for a free hit deliveries unless there is a change of striker.
  3. If the delivery for the free hit is not a legitimate delivery (any kind of no ball or a wide), then the next delivery will also be a free hit.
  4. Free hit is allowed for ONLY the foot fault No ball (Front Foot / Back Foot)
  5. If either of the umpires believes that a team is wasting time, he can award a five-run penalty, at his own discretion.
  1. If and when, there is a tie by the end of a match, the result will be through one over per side 'Eliminator' or 'Super Over'.
  2. Each of the two teams shall nominate three batsmen and one bowler (4 player per team), to play a one-over per side to decide the winner.
  3. Hence the loss of 2 wickets in the Super over will end the team’s innings.
  4. The nominated bowler in the team cannot bat in the Super over.
  5. The over will be played under field restrictions that applied to the Final over. The team batting second in the tied match will play first in the Super Over.
  6. The team scoring the most runs in the Super over shall be declared the winner.
  7. In the event of the teams having scored the same number of runs in the Super Over:
    • The team whose batsmen hit the most number of boundaries (fours and sixes) combined from its two innings in the main match and the Super Over shall be the winner.
    • If the total number of boundaries hit by both teams are equal, the team whose batsmen score the most number of boundaries (fours and sixes) in its innings in the main match (ignoring the Super Over) will be the winner.
    • If still equal, a count-back from the final ball of the Super Over shall be conducted. The team with the higher scoring delivery shall be the winner. If a team loses two wickets during its Super Over, then any unbowled deliveries will be counted as dot balls. Note that for this purpose, the runs scored from a delivery is defined as the total team runs scored since the completion of the previous legitimate ball, i.e including any runs resulting from wides, no ball or penalty runs.
  8. If still the teams are equal –
    • In the league phase, the toss will decide the winner
    • In the qualifier and the eliminator stage, the team was the winner in the league encounter shall be the winner.
  9. To conclude, the on field Umpires are competent and will make all judgement calls and interpretations of the above rules and regulations in a professional manner to ensure the game is played in the Spirit of the Game at all time. Umpires decision is final in all respects.